using System; namespace ACE.Server.Network.GameAction.Actions { /// /// Modify whether allegiance members are guests, /house guest add_allegiance / remove_allegiance /// public static class GameActionHouseModifyAllegianceGuestPermission { [GameAction(GameActionType.ModifyAllegianceGuestPermission)] public static void Handle(ClientMessage message, Session session) { //Console.WriteLine("Received 0x267 - House - ModifyAllegianceGuestPermission"); // whether we are adding or removing permissions var add = Convert.ToBoolean(message.Payload.ReadUInt32()); session.Player.HandleActionModifyAllegianceGuestPermission(add); } } }