using System; namespace ACE.Server.Network.GameAction.Actions { /// /// Modify whether allegiance members can access storage, /house storage add_allegiance / remove_allegiance /// public static class GameActionHouseModifyAllegianceStoragePermission { [GameAction(GameActionType.ModifyAllegianceStoragePermission)] public static void Handle(ClientMessage message, Session session) { //Console.WriteLine("Received 0x268 - House - ModifyAllegianceStoragePermission"); // whether we are adding or removing permissions var add = Convert.ToBoolean(message.Payload.ReadUInt32()); session.Player.HandleActionModifyAllegianceStoragePermission(add); } } }