using System; namespace ACE.Server.Network.GameAction.Actions { /// /// Gets slumlord info, sent after getting a failed house transaction /// public static class GameActionHouseQueryLord { [GameAction(GameActionType.QueryLord)] public static void Handle(ClientMessage message, Session session) { //Console.WriteLine("Received 0x258 - House - QueryLord"); var lord = message.Payload.ReadUInt32(); // slumlord ID to request info for } } }