using System; using ACE.Server.Network.Structure; namespace ACE.Server.Network.GameAction.Actions { /// /// Pay rent for a house /// public static class GameActionHouseRentHouse { [GameAction(GameActionType.RentHouse)] public static void Handle(ClientMessage message, Session session) { //Console.WriteLine("Received 0x221 - RentHouse"); var slumlord = message.Payload.ReadUInt32(); var items = message.Payload.ReadListUInt32(); // items being used to pay rent session.Player.HandleActionRentHouse(slumlord, items); } } }