using System; namespace ACE.Server.Network.GameAction.Actions { /// /// Requests your full guest list, /house guest list /// public static class GameActionHouseRequestFullGuestList { [GameAction(GameActionType.RequestFullGuestList)] public static void Handle(ClientMessage message, Session session) { //Console.WriteLine("Received 0x24D - House - RequestFullGuestList"); session.Player.HandleActionGuestList(); } } }