using System; namespace ACE.Server.Network.GameAction.Actions { /// /// Sets your house open status /// public static class GameActionHouseSetOpenStatus { [GameAction(GameActionType.SetOpenHouseStatus)] public static void Handle(ClientMessage message, Session session) { //Console.WriteLine("Received 0x247 - SetOpenHouseStatus"); var openHouse = Convert.ToBoolean(message.Payload.ReadUInt32()); session.Player.HandleActionSetOpenStatus(openHouse); } } }