using ACE.Entity.Enum.Properties; namespace ACE.Server.Network.GameAction.Actions { public static class GameActionRaiseAttribute { [GameAction(GameActionType.RaiseAttribute)] public static void Handle(ClientMessage message, Session session) { var attribute = (PropertyAttribute)message.Payload.ReadUInt32(); var xpSpent = message.Payload.ReadUInt32(); session.Player.HandleActionRaiseAttribute(attribute, xpSpent); } } }