using ACE.Common.Extensions; namespace ACE.Server.Network.GameAction.Actions { public static class GameActionRemoveAllegianceOfficer { [GameAction(GameActionType.RemoveAllegianceOfficer)] public static void Handle(ClientMessage message, Session session) { var officerName = message.Payload.ReadString16L(); session.Player.HandleActionRemoveAllegianceOfficer(officerName); } } }