namespace ACE.Server.Network.GameAction.Actions { /// /// Handles the spell 'Components' tab for /fillcomps /// public static class GameActionSetDesiredComponentLevel { [GameAction(GameActionType.SetDesiredComponentLevel)] public static void Handle(ClientMessage message, Session session) { uint component_wcid = message.Payload.ReadUInt32(); uint amount = message.Payload.ReadUInt32(); session.Player.HandleSetDesiredComponentLevel(component_wcid, amount); } } }