using System; namespace ACE.Server.Network.GameAction.Actions { /// /// Teleports player to their allegiance housing, /house mansion_recall /// public static class GameActionTeleToMansion { [GameAction(GameActionType.TeleToMansion)] public static void Handle(ClientMessage message, Session session) { //Console.WriteLine("Received 0x278 - TeleToMansion"); session.Player.HandleActionTeleToMansion(); } } }