using System; namespace ACE.Server.Network.GameAction.Actions { public static class GameActionUseWithTarget { [GameAction(GameActionType.UseWithTarget)] public static void Handle(ClientMessage message, Session session) { uint sourceObjectGuid = message.Payload.ReadUInt32(); uint targetObjectGuid = message.Payload.ReadUInt32(); //Console.WriteLine($"{session.Player.Name}.UseWithTarget({sourceObjectGuid:X8}, {targetObjectGuid:X8})"); session.Player.HandleActionUseWithTarget(sourceObjectGuid, targetObjectGuid); } } }