using ACE.Entity.Enum; namespace ACE.Server.Network.GameEvent.Events { public class GameEventAddToTrade : GameEventMessage { public GameEventAddToTrade(Session session, uint objectGuid, TradeSide tradeSide) : base(GameEventType.AddToTrade, GameMessageGroup.UIQueue, session, 16) { Writer.Write(objectGuid); Writer.Write((uint)tradeSide); Writer.Write(0); // location / slot } } }