using ACE.Server.Network.Structure; namespace ACE.Server.Network.GameEvent.Events { public class GameEventAllegianceInfoResponse : GameEventMessage { public GameEventAllegianceInfoResponse(Session session, uint playerGuid, AllegianceProfile profile) : base(GameEventType.AllegianceInfoResponse, GameMessageGroup.UIQueue, session) { Writer.Write(playerGuid); Writer.Write(profile); } } }