using System; using System.Collections.Generic; using System.Text; namespace ACE.Server.Network.GameEvent.Events { class GameEventAllegianceLoginNotification : GameEventMessage { public GameEventAllegianceLoginNotification(Session session, uint playerGuid, bool isLoggedIn) : base (GameEventType.AllegianceLoginNotification, GameMessageGroup.UIQueue, session, 12) { Writer.Write(playerGuid); Writer.Write(Convert.ToUInt32(isLoggedIn)); } } }