using System; namespace ACE.Server.Network.GameEvent.Events { public class GameEventBookModifyPageResponse : GameEventMessage { public GameEventBookModifyPageResponse(Session session, uint bookGuid, int page, bool success) : base(GameEventType.BookModifyPageResponse, GameMessageGroup.UIQueue, session, 16) { Writer.Write(bookGuid); Writer.Write(page); // 0-based Writer.Write(Convert.ToUInt32(success)); } } }