using ACE.Database.Models.Shard; namespace ACE.Server.Network.GameEvent.Events { public class GameEventCharacterTitle : GameEventMessage { public GameEventCharacterTitle(Session session) : base(GameEventType.CharacterTitle, GameMessageGroup.UIQueue, session) { Writer.Write(1u); Writer.Write(session.Player.CharacterTitleId ?? 0); var titles = session.Player.Character.GetTitles(session.Player.CharacterDatabaseLock); session.Player.NumCharacterTitles = titles.Count; Writer.Write(session.Player.NumCharacterTitles ?? 0); foreach (var title in titles) Writer.Write(title.TitleId); } } }