using ACE.Entity.Enum; using ACE.Server.WorldObjects; namespace ACE.Server.Network.GameEvent.Events { public class GameEventCloseGroundContainer : GameEventMessage { public GameEventCloseGroundContainer(Session session, Container container) : base(GameEventType.CloseGroundContainer, GameMessageGroup.UIQueue, session, 8) { Writer.Write(container.Guid.Full); } } }