using ACE.Entity.Enum; namespace ACE.Server.Network.GameEvent.Events { public class GameEventConfirmationDone : GameEventMessage { public GameEventConfirmationDone(Session session, ConfirmationType confirmationType, uint contextId) : base(GameEventType.CharacterConfirmationDone, GameMessageGroup.UIQueue, session, 12) { Writer.Write((uint)confirmationType); Writer.Write(contextId); } } }