using ACE.Entity; namespace ACE.Server.Network.GameEvent.Events { /// /// End of chess game /// public class GameEventGameOver : GameEventMessage { public GameEventGameOver(Session session, ObjectGuid boardGuid, int teamWinner) : base(GameEventType.GameOver, GameMessageGroup.UIQueue, session, 8) { Writer.Write(boardGuid.Full); Writer.Write(teamWinner); } } }