using System; using System.Collections.Generic; using ACE.Entity.Enum; using ACE.Server.Network.Structure; namespace ACE.Server.Network.GameEvent.Events { /// /// Displays a list of available houses /// public class GameEventHouseAvailableHouses : GameEventMessage { public GameEventHouseAvailableHouses(Session session, HouseType type, List locations, int totalAvailable) : base(GameEventType.AvailableHouses, GameMessageGroup.UIQueue, session) { //Console.WriteLine("Sending 0x271 - GameEvent - AvailableHouses"); Writer.Write((uint)type); Writer.Write(locations); Writer.Write(totalAvailable); } } }