using System; using ACE.Entity; using ACE.Server.Network.Structure; namespace ACE.Server.Network.GameEvent.Events { /// /// Buy a house, or pay maintenance /// public class GameEventHouseProfile : GameEventMessage { public GameEventHouseProfile(Session session, ObjectGuid crystal, HouseProfile profile) : base(GameEventType.HouseProfile, GameMessageGroup.UIQueue, session) { //Console.WriteLine("Sending 0x21D - GameEventHouseProfile"); Writer.Write(crystal.Full); Writer.Write(profile); } } }