using ACE.Entity.Enum; using System; namespace ACE.Server.Network.GameEvent.Events { public class GameEventHouseStatus : GameEventMessage { public GameEventHouseStatus(Session session, WeenieError weenieError = WeenieError.BadParam) : base(GameEventType.HouseStatus, GameMessageGroup.UIQueue, session, 8) { //Console.WriteLine("Sending 0x226 - HouseStatus"); //var noticeType = 2u; // type of message to display Writer.Write((uint)weenieError); } } }