using ACE.Server.Network.Sequence; using ACE.Server.Network.Structure; using ACE.Server.WorldObjects; namespace ACE.Server.Network.GameEvent.Events { public class GameEventHouseUpdateRestrictions : GameEventMessage { public GameEventHouseUpdateRestrictions(Session session, WorldObject obj, RestrictionDB restrictions) : base(GameEventType.HouseUpdateRestrictions, GameMessageGroup.UIQueue, session) { //Console.WriteLine("Sending 0x248 - House - UpdateRestrictions"); Writer.Write(obj.Sequences.GetNextSequence(SequenceType.UpdateRestrictionDB)); Writer.Write(obj.Guid.Full); // The object restrictions are being updated for Writer.Write(restrictions); } } }