using System.Collections.Generic;
using ACE.Entity.Models;
using ACE.Server.Network.Structure;
namespace ACE.Server.Network.GameEvent.Events
{
///
/// Silently remove multiple enchantments from your character (no message in the chat window).
///
public class GameEventMagicDispelMultipleEnchantments : GameEventMessage
{
public GameEventMagicDispelMultipleEnchantments(Session session, List spells)
: base(GameEventType.MagicDispelMultipleEnchantments, GameMessageGroup.UIQueue, session, 204) // 204 is the max seen in retail pcaps
{
Writer.Write(spells);
}
public GameEventMagicDispelMultipleEnchantments(Session session, List enchantments)
: base(GameEventType.MagicDispelMultipleEnchantments, GameMessageGroup.UIQueue, session, 204) // 204 is the max seen in retail pcaps
{
Writer.Write(enchantments);
}
}
}