using System.Collections.Generic; using ACE.Entity.Models; using ACE.Server.Network.Structure; namespace ACE.Server.Network.GameEvent.Events { /// /// Silently remove multiple enchantments from your character (no message in the chat window). /// public class GameEventMagicDispelMultipleEnchantments : GameEventMessage { public GameEventMagicDispelMultipleEnchantments(Session session, List spells) : base(GameEventType.MagicDispelMultipleEnchantments, GameMessageGroup.UIQueue, session, 204) // 204 is the max seen in retail pcaps { Writer.Write(spells); } public GameEventMagicDispelMultipleEnchantments(Session session, List enchantments) : base(GameEventType.MagicDispelMultipleEnchantments, GameMessageGroup.UIQueue, session, 204) // 204 is the max seen in retail pcaps { Writer.Write(enchantments); } } }