namespace ACE.Server.Network.GameEvent.Events { /// /// Silently remove all enchantments from your character, e.g. when you die (no message in the chat window). /// public class GameEventMagicPurgeEnchantments : GameEventMessage { public GameEventMagicPurgeEnchantments(Session session) : base(GameEventType.MagicPurgeEnchantments, GameMessageGroup.UIQueue, session, 4) { // nothing else to send here } } }