using System.Collections.Generic; using ACE.Server.Network.Structure; namespace ACE.Server.Network.GameEvent.Events { /// /// Removes multiple enchantments from your character. /// public class GameEventMagicRemoveMultipleEnchantments : GameEventMessage { public GameEventMagicRemoveMultipleEnchantments(Session session, List spells) : base(GameEventType.MagicRemoveMultipleEnchantments, GameMessageGroup.UIQueue, session, 56) // 56 is the max seen in retail pcaps { Writer.Write(spells); } } }