using System.Collections.Generic;
using ACE.Server.Network.Structure;
namespace ACE.Server.Network.GameEvent.Events
{
///
/// Removes multiple enchantments from your character.
///
public class GameEventMagicRemoveMultipleEnchantments : GameEventMessage
{
public GameEventMagicRemoveMultipleEnchantments(Session session, List spells)
: base(GameEventType.MagicRemoveMultipleEnchantments, GameMessageGroup.UIQueue, session, 56) // 56 is the max seen in retail pcaps
{
Writer.Write(spells);
}
}
}