using ACE.Server.Network.Structure; namespace ACE.Server.Network.GameEvent.Events { /// /// Apply an enchantment to your character. /// public class GameEventMagicUpdateEnchantment : GameEventMessage { public GameEventMagicUpdateEnchantment(Session session, Enchantment enchantment) : base(GameEventType.MagicUpdateEnchantment, GameMessageGroup.UIQueue, session, 68) { Writer.Write(enchantment); } } }