using System.Collections.Generic; using ACE.Server.Network.Structure; namespace ACE.Server.Network.GameEvent.Events { /// /// Updates multiple enchantments for your character. /// public class GameEventMagicUpdateMultipleEnchantments : GameEventMessage { public GameEventMagicUpdateMultipleEnchantments(Session session, List enchantments) : base(GameEventType.MagicUpdateMultipleEnchantments, GameMessageGroup.UIQueue, session) { Writer.Write(enchantments); } } }