namespace ACE.Server.Network.GameEvent.Events { /// /// Lets players know that a portal storm is brewing "This area is getting too crowded - a Portal Storm is brewing." /// public class GameEventPortalStormBrewing : GameEventMessage { public GameEventPortalStormBrewing(Session session, float extent = 0.4f) : base(GameEventType.MiscPortalStormBrewing, GameMessageGroup.UIQueue, session, 8) { Writer.Write(extent); } } }