using ACE.Server.Entity; namespace ACE.Server.Network.GameEvent.Events { public class GameEventSetTurbineChatChannels : GameEventMessage { public GameEventSetTurbineChatChannels(Session session, uint allegiance = 0, uint society = 0) : base(GameEventType.SetTurbineChatChannels, GameMessageGroup.UIQueue, session, 44) { Writer.Write(allegiance); Writer.Write(TurbineChatChannel.General); Writer.Write(TurbineChatChannel.Trade); Writer.Write(TurbineChatChannel.LFG); Writer.Write(TurbineChatChannel.Roleplay); Writer.Write(TurbineChatChannel.Olthoi); Writer.Write(society); Writer.Write(TurbineChatChannel.SocietyCelestialHand); Writer.Write(TurbineChatChannel.SocietyEldrytchWeb); Writer.Write(TurbineChatChannel.SocietyRadiantBlood); } } }