using ACE.Entity.Enum; namespace ACE.Server.Network.GameEvent.Events { public class GameEventTradeFailure : GameEventMessage { public GameEventTradeFailure(Session session, uint objectGuid, WeenieError reason) : base(GameEventType.TradeFailure, GameMessageGroup.UIQueue, session, 12) { Writer.Write(objectGuid); Writer.Write((uint)reason); } } }