namespace ACE.Server.Network.GameEvent.Events { public class GameEventVictimNotification : GameEventMessage { public GameEventVictimNotification(Session session, string deathMessage) : base(GameEventType.VictimNotification, GameMessageGroup.UIQueue, session, 120) // 120 is the max seen in retail pcaps { // sent to player when they die Writer.WriteString16L(deathMessage); } } }