using ACE.Entity.Enum; namespace ACE.Server.Network.GameEvent.Events { public class GameEventWeenieErrorWithString : GameEventMessage { public GameEventWeenieErrorWithString(Session session, WeenieErrorWithString errorType, string message) : base(GameEventType.WeenieErrorWithString, GameMessageGroup.UIQueue, session, 52) // 52 is the max seen in retail pcaps { Writer.Write((uint)errorType); Writer.WriteString16L(message); } } }