using ACE.Entity; using ACE.Server.Network.Enum; namespace ACE.Server.Network.GameMessages.Messages { public class GameMessageCharacterCreateResponse : GameMessage { public GameMessageCharacterCreateResponse(CharacterGenerationVerificationResponse response, ObjectGuid guid, string charName) : base(GameMessageOpcode.CharacterCreateResponse, GameMessageGroup.UIQueue) { Writer.Write((uint)response); if (response == CharacterGenerationVerificationResponse.Ok) { Writer.WriteGuid(guid); Writer.WriteString16L(charName); Writer.Write(0u); } } } }