namespace ACE.Server.Network.GameMessages.Messages { public class GameMessageCharacterRestore : GameMessage { public GameMessageCharacterRestore(uint objectGuid, string name, uint secondsDisabled) : base(GameMessageOpcode.CharacterRestoreResponse, GameMessageGroup.UIQueue, 44) // 44 is the max seen in retail pcaps { Writer.Write(1u /* Verification OK flag */); Writer.Write(objectGuid); Writer.WriteString16L(name); Writer.Write(secondsDisabled /* secondsGreyedOut */); } } }