using ACE.Server.WorldObjects; namespace ACE.Server.Network.GameMessages.Messages { public class GameMessageCreateObject : GameMessage { public GameMessageCreateObject(WorldObject worldObject, bool adminvision = false, bool adminnodraw = false) : base(GameMessageOpcode.ObjectCreate, GameMessageGroup.SmartboxQueue) { worldObject.SerializeCreateObject(Writer, adminvision, adminnodraw); } } }