using ACE.Server.Managers; namespace ACE.Server.Network.GameMessages.Messages { public class GameMessageDDDInterrogation : GameMessage { public GameMessageDDDInterrogation() : base(GameMessageOpcode.DDD_Interrogation, GameMessageGroup.DatabaseQueue, 28) { uint productID = 0x1; if (PropertyManager.GetBool("allow_highres_dat").Item) productID |= 0x4; Writer.Write(1u); // m_dwServersRegion Writer.Write(1u); // m_NameRuleLanguage Writer.Write(productID); // m_dwProductID Writer.Write(2u); // m_SupportedLanguages.Count Writer.Write(0u); // Invalid Writer.Write(1u); // English } } }