using ACE.Server.Network.Sequence; using ACE.Server.WorldObjects; namespace ACE.Server.Network.GameMessages.Messages { public class GameMessageDeleteObject : GameMessage { public GameMessageDeleteObject(WorldObject worldObject) : base(GameMessageOpcode.ObjectDelete, GameMessageGroup.SmartboxQueue, 12) { Writer.WriteGuid(worldObject.Guid); Writer.Write(worldObject.Sequences.GetCurrentSequence(SequenceType.ObjectInstance)); Writer.Align(); } } }