using ACE.Entity.Enum; namespace ACE.Server.Network.GameMessages.Messages { public class GameMessageHearRangedSpeech : GameMessage { public GameMessageHearRangedSpeech(string messageText, string senderName, uint senderID, float range, ChatMessageType chatMessageType) : base(GameMessageOpcode.HearRangedSpeech, GameMessageGroup.UIQueue) { Writer.WriteString16L(messageText); Writer.WriteString16L(senderName); Writer.Write(senderID); Writer.Write(range); Writer.Write((uint)chatMessageType); } } }