using ACE.Entity.Enum; namespace ACE.Server.Network.GameMessages.Messages { public class GameMessageHearSpeech : GameMessage { public GameMessageHearSpeech(string messageText, string senderName, uint senderID, ChatMessageType chatMessageType) : base(GameMessageOpcode.HearSpeech, GameMessageGroup.UIQueue) { Writer.WriteString16L(messageText); Writer.WriteString16L(senderName); Writer.Write(senderID); Writer.Write((uint)chatMessageType); } } }