using ACE.Entity.Enum; using ACE.Server.WorldObjects; namespace ACE.Server.Network.GameMessages.Messages { public class GameMessagePrivateUpdateAttribute2ndLevel : GameMessage { public GameMessagePrivateUpdateAttribute2ndLevel(WorldObject worldObject, Vital vital, uint current) : base(GameMessageOpcode.PrivateUpdateAttribute2ndLevel, GameMessageGroup.UIQueue, 13) { Writer.Write(worldObject.Sequences.GetNextSequence(Sequence.SequenceType.UpdateAttribute2ndLevel, vital)); Writer.Write((uint)vital); Writer.Write(current); } } }