using ACE.Entity;
using ACE.Entity.Enum.Properties;
using ACE.Server.Network.Sequence;
using ACE.Server.WorldObjects;
namespace ACE.Server.Network.GameMessages.Messages
{
public class GameMessagePublicUpdatePropertyInt : GameMessage
{
///
///
///
///
///
///
public GameMessagePublicUpdatePropertyInt(WorldObject worldObject, PropertyInt property, int value)
: base(GameMessageOpcode.PublicUpdatePropertyInt, GameMessageGroup.UIQueue, 17)
{
Writer.Write(worldObject.Sequences.GetNextSequence(SequenceType.UpdatePropertyInt, property));
Writer.WriteGuid(worldObject.Guid);
Writer.Write((uint)property);
Writer.Write(value);
}
}
}