using ACE.Entity;
using ACE.Entity.Enum.Properties;
using ACE.Server.Network.Sequence;
using ACE.Server.WorldObjects;
namespace ACE.Server.Network.GameMessages.Messages
{
public class GameMessagePublicUpdatePropertyInt64 : GameMessage
{
///
///
///
///
///
///
public GameMessagePublicUpdatePropertyInt64(WorldObject worldObject, PropertyInt64 property, long value)
: base(GameMessageOpcode.PublicUpdatePropertyInt64, GameMessageGroup.UIQueue, 21)
{
Writer.Write(worldObject.Sequences.GetNextSequence(SequenceType.UpdatePropertyInt64, property));
Writer.WriteGuid(worldObject.Guid);
Writer.Write((uint)property);
Writer.Write(value);
}
}
}