using ACE.Entity; using ACE.Entity.Enum; namespace ACE.Server.Network.GameMessages.Messages { public class GameMessageScript : GameMessage { public GameMessageScript(ObjectGuid guid, PlayScript scriptId, float speed = 1.0f) : base(GameMessageOpcode.PlayEffect, GameMessageGroup.SmartboxQueue, 16) { Writer.WriteGuid(guid); Writer.Write((uint)scriptId); Writer.Write(speed); } } }