namespace ACE.Server.Network.GameMessages.Messages { public class GameMessageServerName : GameMessage { public GameMessageServerName(string serverName, int currentConnections = 0, int maxConnections = -1) : base(GameMessageOpcode.ServerName, GameMessageGroup.UIQueue, 32) // 28 is the max seen in retail pcaps { Writer.Write(currentConnections); Writer.Write(maxConnections); Writer.WriteString16L(serverName); } } }