using System.Numerics; using ACE.Server.Physics.Common; namespace ACE.Server.Physics.Animation { public enum InterpolationNodeType { InvalidType = 0x0, PositionType = 0x1, JumpType = 0x2, VelocityType = 0x3, }; public class InterpolationNode { public InterpolationNodeType Type; public Position Position; public Vector3 Velocity; public float Extent; public InterpolationNode() { } public InterpolationNode(InterpolationNodeType type, Position position) { Type = type; Position = position; } } }