using System.Collections.Generic; using System.Linq; using ACE.Server.Physics.Animation; namespace ACE.Server.Physics.Common { public class PartCell { public List ShadowPartList { get; set; } public PartCell() { ShadowPartList = new List(); } public void AddPart(PhysicsPart part, List planes, AFrame frame, int numShadowParts) { return; /* if (part == null) return; var shadowPart = new ShadowPart(); if (planes != null) shadowPart = new ShadowPart(1, planes, frame, part); else shadowPart = new ShadowPart(null, null, part); ShadowPartList.Add(shadowPart); */ } public void RemovePart(PhysicsPart part) { return; /* if (part == null) return; var shadowPart = ShadowPartList.FirstOrDefault(p => p != null && p.Part != null && p.Part.Equals(part)); if (shadowPart != null) ShadowPartList.Remove(shadowPart); */ } } }