using System.Collections.Generic; using System.Numerics; using ACE.Server.Physics.Common; namespace ACE.Server.Physics.Combat { public class DetectionManager { public PhysicsObj PhysObj; public HashSet DetectionObjects; public int NumPendingGlobalDetectUpdates; public List CellArray; public double LastUpdateTime; public Vector3 LastGlobalUpdate; public HashSet DetectionTable; public List PendingDeletions; public void CheckDetection() { } public void ReceiveDetectionUpdate(DetectionInfo info) { } public void DestroyDetectionCylsphere(int contextID) { } } }