using System.Numerics; namespace ACE.Server.Physics.Util { /// /// Defines the position adjustment for a dungeon /// given a bad position (usually the portal drop) from an outdated database /// and the matching good position from end-of-retail /// public class AdjustPosProfile { public Vector3 BadPosition; public Quaternion BadRotation; public Vector3 GoodPosition; public Quaternion GoodRotation; } }