using System;
using ACE.Entity;
using ACE.Entity.Enum.Properties;
using ACE.Entity.Models;
using ACE.Server.Network.GameMessages.Messages;
namespace ACE.Server.WorldObjects
{
public class AdvocateItem : GenericObject
{
///
/// A new biota be created taking all of its values from weenie.
///
public AdvocateItem(Weenie weenie, ObjectGuid guid) : base(weenie, guid)
{
SetEphemeralValues();
}
///
/// Restore a WorldObject from the database.
///
public AdvocateItem(Biota biota) : base(biota)
{
SetEphemeralValues();
}
private void SetEphemeralValues()
{
}
public override void OnWield(Creature creature)
{
creature.RadarColor = ACE.Entity.Enum.RadarColor.Advocate;
creature.EnqueueBroadcast(true, new GameMessagePublicUpdatePropertyInt(creature, PropertyInt.RadarBlipColor, (int)creature.RadarColor));
creature.SetProperty(PropertyBool.AdvocateState, true);
base.OnWield(creature);
}
public override void OnUnWield(Creature creature)
{
creature.RadarColor = null;
creature.EnqueueBroadcast(true, new GameMessagePublicUpdatePropertyInt(creature, PropertyInt.RadarBlipColor, 0));
creature.SetProperty(PropertyBool.AdvocateState, false);
base.OnUnWield(creature);
}
}
}